OnLive Gaming – The Perfect OTT for MoCA
November 30, 2010 at 7:21 pm poidawg Leave a comment
Haven’t heard of OnLive? Then you’re probably not into video gaming or cloud based computing. OnLive was started by Apple/WebTV pioneer Steve Perlman to provide an HD gaming service that would never require updating your game console. How do you do that? By putting all the gaming hardware in the “cloud” ie Internet servers so that the hardware required at home is minimal. It’s essentially an HD TV channel that reacts to your joystick/gamepad moves – a TV channel that interacts with you.
And just how do they perform that magic? Start by locating data centers 1000 miles or less from every customer, using the most advanced GPUs and servers, and squeezing out every bit of latency (delays) from your system. OnLive started out on the PC only and is now introducing their $99 microconsole for HDTV play. And how do you connect your living room to the Internet – via MoCA of course! Aside from wired Ethernet, MoCA has the lowest latency of all networking technologies, typically less than 3.5 milliseconds, so your gaming session goes as smooth as silk with no interruptions. Good luck with using powerline or wireless with this system if someone turns on a blender.
As more advanced over-the-top (OTT) services like OnLive launch, the more consumers will clamor for a reliable wired home network like MoCA.
Entry filed under: Gaming, OnLive, Uncategorized. Tags: gaming, OnLive.
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